Sunday, November 27, 2016

Update: On Fighting the Losing Battle

I think the most important thing to note is no, this is not a dead blog. It's just really slowing down, regardless of if I like it or not.
You see, for the past 8 months, I've been running another blog reviewing episodes of SNL and The Amazing World of Gumball, and that thing has skyrocketed, at least in comparison to this one. Overnight it exploded and it's at 2000 views (whereas it was at 700 only a few weeks ago). It's certainly aided by the fact that posts are regulated by their sheer timeliness, but also that it naturally clicks more with search engines.
Think about it like this: there are few people who are going to look up "Dennis Miller video game," and of those few, there are even less who are going to look up "Talking Points on Dennis Miller video game."

Wednesday, November 23, 2016

A Thought to Chew: Expecting the Unexpected

There is a game featuring hard slave labor, the forced separation of siblings, one of whom becomes brainwashed and corrupted, and the complete obliteration of a universe.
That game, my friends, is Super Paper Mario. And yes, I know that I've already waxed poetic of it before as well as several times on the side in other lesser articles, but there's one thing I've mentioned a coupe of times but never devoted an article to actually address, and that is the game's impeccable ability to catch you off-guard with the sheer uniqueness of its story. For having come from a series priding itself on intuitive gameplay, the RPGs sure catch you off-guard. Consider the sheer amount of characterization they could achieve with their source material- a plumber, his brother that doesn't really matter in the grand scheme of things, a princess who does nothing throughout the whole game, and an angry turtle. They managed to turn something that one-dimensional into a multi-layered in-my-opinion-which-is-clearly-right masterpiece. Bowser has his own set of insecurities, Peach develops an attitude, and Luigi- well, we'll get to that.

The most important thing about Super Paper Mario and its ability to surprise the player is its ability to flip-flop genres like nobody's business. We go from the standard, hokey "chosen one" story to slave labor to a dating sim to a space adventure- all of which are united by a singular humor code. We are put into slave labor for destroying a vase that inconveniently costs 1,000,000 of a fake currency that can only be repaid through hamster wheels, a long trek across the Moon is to search for toilet paper, and the dating sim, well, exists.

Sunday, November 6, 2016

A Word on the New Animal Crossing Update

I decided to type up a quick little smidgen of content as some vague affirmation that I'm still very much alive, so consider this a mini-article.
As I'm sure everybody already knows, Animal Crossing: New Leaf - Welcome amiibo just came out a few days ago, and to be honest, I do like it. There's no denying that it's a great update to help breathe some life into the three year-old game.
For those who don't care, start caring because the game is phenomenal. But seriously talking, the big addition was the introduction of amiibo compatibility, allowing for new villagers, chief among them Wolf Link (a fan favorite from the start), Ganon, Medli, and some Splatoon-inspired villagers, as well as thematic furniture to boot. Diss on me all you want, but I'm a sucker for new furniture, probably because I'm an idiot who can't prioritize, but I digress. FURNITURE.