Thursday, September 29, 2016

Talking Point: Dennis Miller's Mistake

If you ever wondered why the 3DO never sold, a good reason would be a lack of quality control, and by that I mean that sometimes, weird stuff slid through.
While Dennis Miller may have essentially evaporated, in 1994, he was hot off SNL and hosting Dennis Miller Live, which was live and very much featured Dennis Miller. (I'm running out of jokes guys, I'm sorry.) And with that apparently came video games.
Clearly not craving the success of a movie tie-in or literally anything else, Sanctuary Woods Inc., hot off the success of such beloved classics as Victor Vector & Yondo: The Hypnotic Harp, decided to move up in the world and create something truly remarkable.

Sunday, September 25, 2016

Talking Point: Hiroshi Sato and Zelda's Lullaby

So, this is kind of a strange article in that it really vaguely touches down upon gaming, but it's an interesting footnote and a little bit obscure in the grand scheme of things. I could just deliver the point immediately and be done, but alas, what's the point of that? If you don't care that much about it, that's totally fine, this will be more than less an anomaly, but I just found it interesting, so here it is.

Saturday, September 10, 2016

Talking Point: The Sheer "Ingenuity" of Cross Days

This is not exactly an article that can be categorized. It's not a statement of my thoughts, it's not a list, it's not anything, really.
It's simply pointing out something incredibly fascinating that nobody has ever really talked about to a large extent. And that thing is Cross Days.
Look. Visual novels are incredibly easy to crap all over. Heck, this post is going to probably end up largely deprecated upon anyway. I've certainly already established quite the extensive array of posts discussing the sheer niche lunacies of their frankly baffling scope.
But this one takes the cake.