Saturday, August 20, 2016

A Thought to Chew: Sonic Unleashed and Level Progression

Yes, I know. I'm a sucker for some pedantics. Whether it's camera angle changes or color schemes, these things matter to me. And no, I may not be a smart enough person to dissect them in some brilliant, insightful way, but if enough people for me to require both hands to count see it, it's worth it for me. Sort of.
I am a complete sucker for a game like Sonic Unleashed and I don't know why.
Actually, I do know why, and maybe I'll talk about it in a bigger picture some other time, but if there's one small thing that I really like, it's this: the night levels have progression.
'Night levels?", your naive mind asks. Yes: this game has levels. At night. And the gameplay here is completely different, what with Sonic turning into an accursed werewolf. Or werehog. Whatever.
The gameplay itself is fine. It just doesn't work for a Sonic game. Again, though, I'll save that for later, so back to the topic.

Sunday, August 14, 2016

A Thought to Chew: The Virtual Matryoshka Doll

Look: all Mario games are good, but Super Mario 3D World feels special. Sure, it will never be as good as Super Mario Galaxy nor its sequel, but it's still a quality game, no doubt. Everything about it is in-line: great music, inspired level design (for the most part, but all games have their ups and downs), great multiplayer (which is basically unheard of for Mario games), and the topic of today's post: tons of secrets. Just... tons and tons of them.
Everybody loves secrets. There's something about finding something that you didn't know would be there that's so appealing, and this is an aspect that I feel a lot of Mario games have really landed.
The obvious example is Super Mario World, featuring two secret worlds: Star Road, featuring five stages with secret exits, and Special World, reached after finding all of the secret exits. The former is simple but fun while the latter tends to be a test of how good the player is.
There's also, moving forward a ton, Super Mario 3D Land, the prequel to 3D World. It's approach to secret worlds is much more simple- levels tend to be a more difficult version of a level you've already completed, with some being completely original or improvements upon an earlier level.

Saturday, August 13, 2016

Current State of Affairs II

Things have been going slow and I apologize.
First off, the main draw is interviews on this blog, I'm assuming, and I have only done two this year. The main issue is confrontation, frequent rejection, and the likes. Plus, sending a request out is super intimidating and you have no idea on if it will work out or not, which can be kind of stressful. I'm not saying I want to end interviewing altogether, especially because that's how this blog became even kind of a thing, but it will be difficult to kick back into gear and I do feel sorry about that.