Saturday, May 7, 2016

A Thought to Chew: Why Entralink in Pokemon Black 2/White 2 is Brilliant

It's been established that I have some strange appreciation of every minute detail in Pokemon Black 2/ White 2. I don't know why I like the games so much: I honestly don't. But for now, here's more reasons.
Pokemon B2W2 definitely made a ton of major changes which unfortunately have not since been used. I love all of them, so it's slightly disheartening that all of those great, niche points (see: Join Avenue) have since been absent. That being said, though, Wonder Trade is perfect. So there's that.
Entralink is one such feature. The basic premise is a painfully simple but effective one: you go into a realm where you complete missions, granting you items most frequently, though there are also ones concerning events such as finding, say, an Emolga. Stressful missions aside (Emolga? Why?), it works because while they may be simple additions to perhaps elongate one's play session, they're still super useful.
I mean, yes, there are missions designed to get my old collector senses tingling. I mean, collecting Sticks and Old Gateaus serve legitimately no purpose, but I cannot tell you how great it is to be stocked full of them.
In addition, though, they ultimately end up being mostly useful. Evolutionary items, once a valuable commodity, are significantly easier to find, and while this may de-value them, they take away that refrain and dilemma from wasting them. Similarly, shards make a return as a currency with which to spend at Move Tutors which is a really nice, albeit small, touch. I mean, compare this to DPPt, where you have to slave away for 30 minutes in hopes of finding one underground. They took a flawed system and they fixed it.

Plus, the missions aren't mind-numbingly dull. Yes, after a while they do become a long routine, but there's always that sense of a reward for doing them. This is further aided by the fact that your "Tree" with which you consult to get missions (???) will level up, enabling the use of Pass Powers.
You see, after every mission, you get Pass Orbs. These can then be spent on Pass Powers that allow certain things to happen: for instance, you can make eggs hatch faster or make it so you gain more experience. It's a small touch, but it works well.
It's such a simple concept, but it's still nice. It only goes to show how much care was put into the games.
Also worth mentioning is that Entralink had access to the Dream Forest, where Pokemon you find in the Pokemon Dream World could be caught. PDW wasn't that interesting for me, but it's another nice touch, and it's unfortunate that it doesn't work anymore. That DS Wireless Connection blow was devastating.
Regardless, that's that. Watch me next week as I discuss changing camera angles in Pokemon! (That was a joke.)

For the last week's A Thought to Chew on Join Avenue, CLICK HERE.
For the last Interview with a Twitter spambot, CLICK HERE.

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