Saturday, February 27, 2016

Current State of Affairs

I'd say that so far, most things have been going pretty okay.
The last article somehow conjured up over 50 views, over twice as much as the last interview and a solid 1.5 times more than most articles, so it just goes to show how unpredictable my limited 'audience' is.
The idea of an interview this month looks kind of unlikely, but that just means I'll push it back a week or two. I already have March's done. It's a little... unique, I suppose? Either way, I'll just write a standard article to keep this blog grounded for a while.
I've been trying to write an article every week, and it's been surprisingly effective. This year is looking to be the polar opposite of last year; last May there was only one article and last month there were 31, for instance. I'm aiming for an ideal frequency of one every week.
So, uh, see you in a few days.

Sunday, February 21, 2016

A Thought to Chew: Manufactured 'Nostalgia'

The main issue that got me interested in writing about the concept of what I like to call "manufactured nostalgia" is as follows.
Sonic Colors
Wanna play the guessing game? When you hover over each image,
it'll tell you what game is being referred to.
If you listen to video game music on Youtube, you'll notice a hefty issue, a massive blemish abducting the comments section: kids talking about "NOSTALGIA."
Now, there are exceptions to this mislabeling. For example, in the case of games released, let's say, pre-2005, the labeling of nostalgia is acceptable enough. Games such as Wind Waker, Pokemon RSE, and Super Mario Sunshine, while all existing in the 21st century, are still passable enough, despite being considerably more recent releases. 
The issue lies in games such as Pokemon DPPt and BW, Super Mario Galaxy, Sonic Generations, Kirby's Epic Yarn, etc. These are NOT games that are nostalgic: they are memorable as games, but not in such a manner for you to write a public, two-paragraph love letter to "shaping my childhood".

Monday, February 15, 2016

A Thought to Chew: Video Games and Their Fascination with Greek Islands

So this is going to be an extremely niche article, but first, let's address something that's much more common in videos games.
"Japan Levels".
It's impossible to count how many games have a level referencing the country, whether directly (as in having the game specifically set there, as in Ōkami) or through extremely unsubtle measures (such as Aquarium Park in Sonic Colors).
A significantly less common setting is Greece.
First of all, I'm not referring directly to games such as God of War that are obviously Greek "influenced". I'm talking more about games that flesh out the setting and make it something else entirely, and there are two examples that I think stand out in particular as unique, and oddly enough, they both refer to an extremely specific part of Greece: Santorini. (For reference, use that picture.)

Friday, February 5, 2016

Serenade: Goodbye, Old Channel

Today, I kiss my old channel goodbye.
Started on September 13th, 2013, it served as a hub for absolutely nothing.

Monday, February 1, 2016

Favorite Videos of 2015: Master List

Well, what a month that was.
Thirty rapid-fire entries. It was exhausting, but it was still rewarding.
If I do it again next year, it might be lowered to 10 or 15 entries out of the fact that it was so exhausting. In addition, while I like to take the rare opportunity to diverge from video game topics, the fact that only 3 videos out of 30, or 10%, were gaming related means that there should be some amending to the formula. Either way, though, I love being able to talk about some people whom I'm pretty sure most people aren't too familiar with, such as Mike Falzone and Olan Rogers (as they don't necessarily fit with the kind of people who would read this blog).