Friday, December 30, 2016

Year Round-Up: Version 1.2

I guess we're doing some more self-indulgence, aren't we?
If anything, I only really do these posts to see how I evolve as a writer. Obviously, I'm not top-snuff. I'm barely bottom-snuff. Regardless, though, every article is a fleeting moment in time, and it's nice for me to revisit every time capsule and separate garbage from shiny garbage. Oooooo, pretty.
Here it is.

10. A Thought to Chew: The Galaxy Palette
Date posted: July 12th, 2016
Despite being a boring person, I still like to tell personal anecdotes, and the article where I discussed color theory in the Super Mario Galaxy games was a nice output for that. While I'm not a big fan of the content as a whole ("Oh, look at the colors complementing one another!"), any chance for me to lovingly talk about the games is time well-spent for me at least, and I finally found a way to talk about Slimy Spring Galaxy which, truth be told, was the point of the article in the first place, as I couldn't find a way to write a whole, regular-sized article about a single screen.
9. How to Do an Interview
Date posted: March 20th, 2016
Hey, remember when I used to do interviews?! How great was that?!
I wrote this not as a guide because, clearly, I'm unqualified, so much as a look into my creative process.
There's really not that much to say about it. It takes the form of an instructional guide, which I tried to enliven and would like to think did a decent enough job of not making it painful. Plus, I got to talk about the "could've-beens", something I'm still super sullen about, but at least that's off my chest.
8. A Thought to Chew: Fixed Camera Angles and the Triumph of Pokemon Black/White
Date Posted: June 18th, 2016
This will always have a soft spot in my heart as an article basically admitting how nitpicky and petty I am with what I like about games. For Christ's sake, it's literally about Pokemon BW's incorporation of different camera positions in game. How was I even able to sustain an article about that?
It's conceptually the same as the "Galaxy Palette" article, introducing examples, but I tried to critically examine them and find what I more deeply liked about each aspect. It wasn't just about how pretty and scenic it was- it's about atmosphere.

Saturday, December 24, 2016

A Thought to Chew: Exeggutor Island

So, because of the fact that I can't seem to abide by my post-every-week rule, I will remind you that in my last article I waxed poetic of Hau in spite of the fact that others found him insufferable. In this post, I will be continuing the trend of shouting my appreciation of some aspect of the game to a wall.

If there's one character that's universally loved (case-and-point: not Hau), it's Lillie, and it's pretty obvious why. Most Pokemon games don't dig as deeply for emotions out of you like Pokemon Sun and Moon, and the vast majority of that can be accredited to Lillie, one of the few characters from the series I'd classify as necessarily dynamic. Every part of her character was so intricately designed and thought-out that she feels genuine. She's the most intricate character since N, a character that, by this game's standards, is painfully straightforward.

Obviously, the climax of the character is when she is brought on over to the Aether Foundation and all that stuff with Celestria happens, but that's not my favorite moment for the character. There's no denying it's the principal moment in the game, because it's where all of her inner workings are on display, allowing us to piece together the big picture of the plot. I mean, if any game has a twenty minute-long cutscene, it has to be important enough for them to force you to hold your bladder for a urinary tract infection to take root.

No, I prefer the much quainter scene that occurs on Exeggutor Island.

Saturday, December 3, 2016

A Thought to Chew: In Defense of Hau

Pokemon Sun and Moon had a lot of complex characters with actual backbone. You've got your Lillies, your Gladions, your Lusamines, your Guzmas, your Nanus, etc.
And then there's Hau. And pretty much nobody likes him. Well, you know what? I think he's fine, so if you don't want to read the rest of the argument, that's fine because I just told you my opinion instead of suffocating you with more words. But, to welcome masochists, here's my two cents.

Sunday, November 27, 2016

Update: On Fighting the Losing Battle

I think the most important thing to note is no, this is not a dead blog. It's just really slowing down, regardless of if I like it or not.
You see, for the past 8 months, I've been running another blog reviewing episodes of SNL and The Amazing World of Gumball, and that thing has skyrocketed, at least in comparison to this one. Overnight it exploded and it's at 2000 views (whereas it was at 700 only a few weeks ago). It's certainly aided by the fact that posts are regulated by their sheer timeliness, but also that it naturally clicks more with search engines.
Think about it like this: there are few people who are going to look up "Dennis Miller video game," and of those few, there are even less who are going to look up "Talking Points on Dennis Miller video game."

Wednesday, November 23, 2016

A Thought to Chew: Expecting the Unexpected

There is a game featuring hard slave labor, the forced separation of siblings, one of whom becomes brainwashed and corrupted, and the complete obliteration of a universe.
That game, my friends, is Super Paper Mario. And yes, I know that I've already waxed poetic of it before as well as several times on the side in other lesser articles, but there's one thing I've mentioned a coupe of times but never devoted an article to actually address, and that is the game's impeccable ability to catch you off-guard with the sheer uniqueness of its story. For having come from a series priding itself on intuitive gameplay, the RPGs sure catch you off-guard. Consider the sheer amount of characterization they could achieve with their source material- a plumber, his brother that doesn't really matter in the grand scheme of things, a princess who does nothing throughout the whole game, and an angry turtle. They managed to turn something that one-dimensional into a multi-layered in-my-opinion-which-is-clearly-right masterpiece. Bowser has his own set of insecurities, Peach develops an attitude, and Luigi- well, we'll get to that.

The most important thing about Super Paper Mario and its ability to surprise the player is its ability to flip-flop genres like nobody's business. We go from the standard, hokey "chosen one" story to slave labor to a dating sim to a space adventure- all of which are united by a singular humor code. We are put into slave labor for destroying a vase that inconveniently costs 1,000,000 of a fake currency that can only be repaid through hamster wheels, a long trek across the Moon is to search for toilet paper, and the dating sim, well, exists.

Sunday, November 6, 2016

A Word on the New Animal Crossing Update

I decided to type up a quick little smidgen of content as some vague affirmation that I'm still very much alive, so consider this a mini-article.
As I'm sure everybody already knows, Animal Crossing: New Leaf - Welcome amiibo just came out a few days ago, and to be honest, I do like it. There's no denying that it's a great update to help breathe some life into the three year-old game.
For those who don't care, start caring because the game is phenomenal. But seriously talking, the big addition was the introduction of amiibo compatibility, allowing for new villagers, chief among them Wolf Link (a fan favorite from the start), Ganon, Medli, and some Splatoon-inspired villagers, as well as thematic furniture to boot. Diss on me all you want, but I'm a sucker for new furniture, probably because I'm an idiot who can't prioritize, but I digress. FURNITURE.

Saturday, October 15, 2016

A Thought to Chew: Pokemon Picross and Choosing Poison


With the new Pokemon games on the horizon, I think it's a nice time for a bit of a return to form, so here's another thoroughly-chewed thought in need of further mastication.
Listen: I enjoy Pokemon Picross. It took me a while to warm up to the idea of playing it, but when I started, I was instantly hooked. It's a simple concept of marking blocks that intersect certain lines and it works pretty well, and it just works for what it is.
The issue arises in the fact that this is one of those free-to-start games. Y'know, the kind that Nintendo has recently been shoving down 3DS owners' throats by automatically downloading them onto the system during routine updates, and this sets the game back a bit too much.

Thursday, September 29, 2016

Talking Point: Dennis Miller's Mistake

If you ever wondered why the 3DO never sold, a good reason would be a lack of quality control, and by that I mean that sometimes, weird stuff slid through.
While Dennis Miller may have essentially evaporated, in 1994, he was hot off SNL and hosting Dennis Miller Live, which was live and very much featured Dennis Miller. (I'm running out of jokes guys, I'm sorry.) And with that apparently came video games.
Clearly not craving the success of a movie tie-in or literally anything else, Sanctuary Woods Inc., hot off the success of such beloved classics as Victor Vector & Yondo: The Hypnotic Harp, decided to move up in the world and create something truly remarkable.

Sunday, September 25, 2016

Talking Point: Hiroshi Sato and Zelda's Lullaby

So, this is kind of a strange article in that it really vaguely touches down upon gaming, but it's an interesting footnote and a little bit obscure in the grand scheme of things. I could just deliver the point immediately and be done, but alas, what's the point of that? If you don't care that much about it, that's totally fine, this will be more than less an anomaly, but I just found it interesting, so here it is.

Saturday, September 10, 2016

Talking Point: The Sheer "Ingenuity" of Cross Days

This is not exactly an article that can be categorized. It's not a statement of my thoughts, it's not a list, it's not anything, really.
It's simply pointing out something incredibly fascinating that nobody has ever really talked about to a large extent. And that thing is Cross Days.
Look. Visual novels are incredibly easy to crap all over. Heck, this post is going to probably end up largely deprecated upon anyway. I've certainly already established quite the extensive array of posts discussing the sheer niche lunacies of their frankly baffling scope.
But this one takes the cake.

Saturday, August 20, 2016

A Thought to Chew: Sonic Unleashed and Level Progression

Yes, I know. I'm a sucker for some pedantics. Whether it's camera angle changes or color schemes, these things matter to me. And no, I may not be a smart enough person to dissect them in some brilliant, insightful way, but if enough people for me to require both hands to count see it, it's worth it for me. Sort of.
I am a complete sucker for a game like Sonic Unleashed and I don't know why.
Actually, I do know why, and maybe I'll talk about it in a bigger picture some other time, but if there's one small thing that I really like, it's this: the night levels have progression.
'Night levels?", your naive mind asks. Yes: this game has levels. At night. And the gameplay here is completely different, what with Sonic turning into an accursed werewolf. Or werehog. Whatever.
The gameplay itself is fine. It just doesn't work for a Sonic game. Again, though, I'll save that for later, so back to the topic.

Sunday, August 14, 2016

A Thought to Chew: The Virtual Matryoshka Doll

Look: all Mario games are good, but Super Mario 3D World feels special. Sure, it will never be as good as Super Mario Galaxy nor its sequel, but it's still a quality game, no doubt. Everything about it is in-line: great music, inspired level design (for the most part, but all games have their ups and downs), great multiplayer (which is basically unheard of for Mario games), and the topic of today's post: tons of secrets. Just... tons and tons of them.
Everybody loves secrets. There's something about finding something that you didn't know would be there that's so appealing, and this is an aspect that I feel a lot of Mario games have really landed.
The obvious example is Super Mario World, featuring two secret worlds: Star Road, featuring five stages with secret exits, and Special World, reached after finding all of the secret exits. The former is simple but fun while the latter tends to be a test of how good the player is.
There's also, moving forward a ton, Super Mario 3D Land, the prequel to 3D World. It's approach to secret worlds is much more simple- levels tend to be a more difficult version of a level you've already completed, with some being completely original or improvements upon an earlier level.

Saturday, August 13, 2016

Current State of Affairs II

Things have been going slow and I apologize.
First off, the main draw is interviews on this blog, I'm assuming, and I have only done two this year. The main issue is confrontation, frequent rejection, and the likes. Plus, sending a request out is super intimidating and you have no idea on if it will work out or not, which can be kind of stressful. I'm not saying I want to end interviewing altogether, especially because that's how this blog became even kind of a thing, but it will be difficult to kick back into gear and I do feel sorry about that.

Tuesday, July 12, 2016

A Thought to Chew: The Galaxy Palette

Back in the days when Super Mario Galaxy came out, my brother and I compiled something that he dubbed "The Galaxy Palette". What we did was transverse the game world in search of particularly interesting colors which he captured and saved onto his DSi, allowing him to use them to make images with varied colors.
This got me thinking about what kind of article I should make, and I realized that Super Mario Galaxy and its sequel were excellent in their usage of colors to portray certain moods and, above all else, the sheer vastness of space.

Sunday, July 3, 2016

A Thought to Chew: Self-Awareness in Gaming

I think there's something intelligent about a game being self-aware and self-referential. It's like a sly admittance of "Shucks, you got me!". There's certainly nothing wrong with a game that doesn't occasionally poke fun at itself (see: most games), but it's almost a lost art.
Games way back when, mostly always point-and-clicks, literally messed with the player the whole time. Obviously, the format allows this to happen- it's a game where the player looks like an idiot in an almost fruitless attempt to beat the game- but it's not limited to those games. However, the obvious decline in such games means that there is a justified decrease in self-awareness, but I digress.
Hilariously, most games guilty of this pandering are JRPGs.

Saturday, June 18, 2016

A Thought to Chew: Fixed Camera Angles and the Triumph of Pokemon Black/White

Let's keep the coal churning!
A while back I made a joke about how I wanted to make an article about fixed camera angles in Pokemon Black/White.
Yeah, I wasn't really joking. I just needed a cheap segue.
The thing is, I love things that don't matter that games throw in just for the sake of it.
This is the very definition of that thing.
Camera angles were a thing that didn't exist in Pokemon before Black and White. Pokemon games have always been played from the same bird's eye perspective. It's not that it's a bad design choice. In fact, it's quite the opposite- it's probably the most effective way of getting the best view of the Pokemon game world, a theory further proved by Lumiose City's disorientingly awful camera angle choices.

Saturday, June 11, 2016

Dear Nintendo: Stop Trying to Be 'Hip'

Hey.
So, two interviews in a row. That's pretty cool, right? And another this month... probably.
Back to mediocre, one-sided "commentary".
A while back I did two articles entitled "Dear Nintendo", where I vented about an issue that definitely does not matter- it's the equivalent of screaming at a nonresponsive wall, frankly. But I finally have an issue that I feel like needs to be addressed.
Nintendo, what are you doing with your social media feed? Like, seriously, what is happening?

Sunday, May 29, 2016

INTERVIEW: FinalSmash! is New on the Scene and Making it Big


While fairly new on the scene, the Smash-oriented webcomic, Final Smash!, has been killing it. Thanks to some smart wit and a clean art style, Nicola has quickly become an extremely popular (and thankfully incredibly humble) artist on Tumblr, typically frequenting thousands of notes and making thousands of fans. Blessedly, I got to interview her, so let's dive right in!
So, to those who don't know, who are you?
Hello! I'm Nicola, and I'm the creator of the Final Smash! webcomic, a weekly strip dedicated to the Super Smash Bros. series. I've been on the Internet for longer than I'd care to admit, however, and you may know me as Yayster or even Forest Grovyle, when I moderated the PokéCommunity forums. I started Final Smash! in October 2015.
What are some of your earliest gaming memories? How have they affected you?
I've been gaming ever since I can remember. My earliest gaming memories are of playing the Amiga with my dad- I must have been six or seven- the great old point-and-click adventures such as Monkey Island and Day of the Tentacle, as well as platformers like Superfrog and strategy games like Lemmings and the original Civilization. From there I moved on to Nintendo, with my first console being the N64. I have such fond memories of those early days and I think it's really kept my passion for gaming alive as I've grown older.

Saturday, May 14, 2016

INTERVIEW: MyNewSoundtrack On Making the Old New

This is Luis Sies. While others might simply remix music, Luis takes the next step in recreating it using sounds pulled from other games, creating consistently impressive, complex masterpieces.
And he hasn't gone unrecognized either- with upwards of four million hits online and his most popular remix totaling at over 650,000 views, he's made quite the lasting impression.
Thankfully, he's agreed to a discussion, so without further ado, here's the outcome.
So, to those who don't know... Who are you?
I'm Luis Sies, also known as MyNewSoundtrack on Youtube. I'm a VGM remixer who loves chiptune music. Most people know me from my remixes of that use the Mega Man X soundchip, but I also work with 8-bit, Genesis/Megadrive, other SNES games, DS games, and more.
Why did you decide to pursue music?
I wish I had an interesting story for this, but I just... started doing it. Back in 2005, my mom won an acoustic guitar in a raffle, and I grabbed it 2 years later when I discovered this magical, old, and obsolete program called "Guitar Pro". This program wasn't really easy to use, but because of it I started getting interested in guitar and piano sequencing and composing.
After I started playing electric guitar and composing my first songs, I got FL Studio imported MIDIs of VG songs I liked, and started playing with different sounds. At the end of 2010, I created my Youtube channel and used what I learned about Guitar Pro and FL Studio to start making remixes.
A few classmates used to make fun of my music in high school, so the main reason I make music today is because of all the great support I get from Youtube. Every time someone says they have one or two of my songs on their iPods or phones I feel super proud!

Saturday, May 7, 2016

A Thought to Chew: Why Entralink in Pokemon Black 2/White 2 is Brilliant

It's been established that I have some strange appreciation of every minute detail in Pokemon Black 2/ White 2. I don't know why I like the games so much: I honestly don't. But for now, here's more reasons.
Pokemon B2W2 definitely made a ton of major changes which unfortunately have not since been used. I love all of them, so it's slightly disheartening that all of those great, niche points (see: Join Avenue) have since been absent. That being said, though, Wonder Trade is perfect. So there's that.
Entralink is one such feature. The basic premise is a painfully simple but effective one: you go into a realm where you complete missions, granting you items most frequently, though there are also ones concerning events such as finding, say, an Emolga. Stressful missions aside (Emolga? Why?), it works because while they may be simple additions to perhaps elongate one's play session, they're still super useful.
I mean, yes, there are missions designed to get my old collector senses tingling. I mean, collecting Sticks and Old Gateaus serve legitimately no purpose, but I cannot tell you how great it is to be stocked full of them.
In addition, though, they ultimately end up being mostly useful. Evolutionary items, once a valuable commodity, are significantly easier to find, and while this may de-value them, they take away that refrain and dilemma from wasting them. Similarly, shards make a return as a currency with which to spend at Move Tutors which is a really nice, albeit small, touch. I mean, compare this to DPPt, where you have to slave away for 30 minutes in hopes of finding one underground. They took a flawed system and they fixed it.

Sunday, April 24, 2016

A Thought to Chew: The Hidden Genius of 'Join Avenue'

Third Pokemon post in a row, here we go.
If it hasn't already been established over the course of this month, I hate Pokemon Platinum and I love Black 2/White 2.
There's just so much to like about them. They elevated everything and every tiny little speck that makes up the game is, to me, perfect. They managed to take the first games and, using the same world, re-adjust it to fit a new storyline instead of making a shameless resuscitation. 
Today I'll be talking about one of those small little details that I think makes the game infinitely better: Join Avenue.
In the game, you are for some unknown reason bestowed with a gigantic shopping avenue. Why? Who knows. Apparently it was an idea destined for brilliance, I don't know. Yes, obtaining it seems oddly forced in that it doesn't make much sense why some random kid is given responsibility over a shopping venue by a business magnate who somehow doesn't object to you calling it "Poliswag" and having people scream, "Suh, dude."
That doesn't matter, though, because you get given one of the most enjoyable parts of the game. Everyday, people come through and you can either recruit their help to open a shop or recommend them to a shop to give it points, allowing it to level up an widen its selection.
What's nice is that you are rewarded greatly through hard work. For instance, opening a Market enables you to buy bulk amounts of items such as Max Repel cheaply, and later you can obtain Max Revives and Ethers for cheap as well. Opening an Antique gives you what is essentially a mystery bag from which you can win items ranging from gold Nuggets to evolution stones. Opening a Florist allows you to buy rare berries which can be sold for 30,000 a piece.
It's a smorgasbord of useful items everyday, and it makes the game significantly easier. Other games have always struggled with providing things, but in this game, through Join Avenue and Entralink (that's for another day), you can easily obtain some of the most coveted items in the game. While previously there wasn't much balance in that you could, for instance, not be able to complete your Pokedex out of only being supplied one evolutionary stone, now there's an excess of them, and while it might seem to de-value them, it feels as if you actually earned them.
Plus, the game balances out those nice victories by also giving you a crap-ton of excess. You'll end up accumulating hundreds of Berry Juices and Hard Stones, so at least there's some sense of balance between reward and tedium. Seriously, you will grow to hate them.
Part of my bias stems from my natural item hoarding nature, I suppose. I always collected items that I would never use just for the sake of having them. I mean, who can resist when Pokemon has so many weird items that serve essentially no purpose, like the coveted Lucky Punch and Stick? They designed them to get my collector senses tingling, and it worked, and as such, Join Avenue succeeds greatly on that level.
Again, this is only a small reason why I love the game, so expect even more as time goes on. In the meantime, though, I recommend re-playing. Seriously, I love this game, perhaps unhealthily so.

For the last A Thought to Chew on Pokemon Platinum, CLICK HERE.
For the last Interview with a Twitter spambot, CLICK HERE.
A new interview should be en route.

Sunday, April 17, 2016

A Thought to Chew: Why Platinum Fails as a Sequel, Let Alone a Game

Last week I complained a ton about how much I hated Pokemon Pearl and Diamond, but if there's one Pokemon game I hate more than them, it's definitely Platinum.
Usually, Pokemon sequels do an excellent job. Pokemon Emerald is often heralded as the definitive Pokemon game, whereas Pokemon Black 2/White 2 are games I've sunk months into and stand out as my personal favorites. Platinum, however, is to me a complete mess, and while I could leave it at that, I might as well try to explain why I loathe it so.
For one thing, the game is almost completely identical to its predecessors. Like, seriously. Compare the amount of work Platinum did to that of B2W2: the latter redid the entire Pokedex, added a ton of new places (including Join Avenue and Hidden Grottoes), changed the plot, and tampered with the order in which the game is completed whereas the former is literally the exact same game save the most pointless of additions-I mean, it's not a good game if the first noticeable difference is that the starting town now has snow in the corner. It's not even lazy design- it defies the basic definition of lazy and transcends into the unfathomable.

Saturday, April 9, 2016

A Thought to Chew: Why I Think Pokemon Diamond and Pearl Were Bad

Jesus, it's been a while, but y'know what? It's good to be back at writing why I started this pathetic blog in the first place.
And that is video games.
And that would obviously mean that I think highly of them. On a theoretical level, at least. But that doesn't mean I like all of them, so I write about things to try to get my point across.
Probably because I'm a cynic.
Regardless, here's one of those articles. Now, what to tackle?
Pokemon Diamond and Pearl. Oh nooooo.

Friday, April 1, 2016

INTERVIEW: kikibot and the Art of the Non Sequitur

First thing worth getting out of the way: This is an account owned by Skrillbug, whom, if you didn't know, is an amazing artist who does a lot of cute comic strips and sketches.
Secondly, this is NOT an interview with Skrillbug. This is an interview with her spambot, @kiki_ebooks. I just responded to one of the tweets, and was surprised that it actually responded back. Immediately. So I decided to do my first (and probably not last) real-time interview. With a robot.
Thirdly, this is a pseudo-April Fool's post. But... only kind of. It's not a real person, but it IS an interview nonetheless.
Fourthly, because of the fact that it's a spambot, there's no pictures I can use other than the profile picture, so... this post will probably be dotted with a ton of disjointed pictures to keep the experience enthralling. Or none at all.
Onwards!

Impersonal List: Top 12 Places to Be In in Mario Kart

Who doesn't like Mario Kart? I mean, it's a video game that you play.
Pretty cool, right?
So there's 12 places. Which is the best place? Well here at Watchmojo we outdid ourselves again.
Spoiler alert: It's not that hard, dummy.

Sunday, March 20, 2016

How to Do an Interview

Interviews are, as I have probably mentioned thousands of times, my favorite part of running a blog. There's something genuinely rewarding about having the chance to actually talk to someone you don't really know, to familiarize yourself with this person, and to learn things about a person which would otherwise not be heard.
While I could also say that it allows me to suffer less in that I only do half the writing, it's really only a side-bonus.
Just for the sake of it, I'm gonna go through the process of how I find someone I want to interview and the do's and don't's, because I can't tell you how many times I've messed up.
STEP 1: FIND SOMEONE
If you want to do an interview, it goes without saying that you're gonna need a person to, y'know, interview.
In terms of selecting a person, I try to switch between people of different works; for example, I try to avoid doing several musicians in a row. It's for the sake of keeping things fresh.
In addition, I want to find people who haven't been interviewed before. There are naturally going to be exceptions, and that's fine, but getting to work with someone who hasn't been through the process before is enjoyable in that you know that they will put effort into it; they won't act like a "cool cat" and copy-and-paste answers, and realistically, they're always gonna be humble.
Also important: this isn't a game of Pokemon. Don't try to get people just for the sake of them being "popular"; I've done it before and it's been disastrous. Find somebody that you admire that is approachable and don't think, "Pfft, JonTron would respond" because why the eff would you do that?

Saturday, March 12, 2016

The Lost Interview: Bryon Beaubien

So last month there, uh, wasn't an interview. That was a mistake. It was, I'm assuming, a matter of poor timing, so here's a different interview that I just kind of want to forget about. I will, however, say that a new one is in the works and it should be phenomenal. I'm working with a guy that, while you might not know, is freakin' incredible, so stay tuned for that in April.
I decided that I should address the, quite frankly, WORST interview I've done.
Posted in May of 2014 is an interview I did with Bryon Beaubien, then SuperPsyGuy, a guy who made music and did voice acting for a series called "Sonic Bastardized" that was massively popular. He also turned out to be a pedophile. Whoops. In fact, the interview came out literally one month before reports started to surface.
Maybe that could be forgiven if the interview was actually good, right? I mean yeah, he's an awful person, but if he said something interesting I could've just kept it up as some weird conversation piece, but it's actually the worst interview I've ever done.

Sunday, March 6, 2016

The Greatest New Channel on Youtube

So recently a new channel was created and it's currently freakin' exploding. GiIvaSunner is a strange channel designed entirely as a bait-and-switch, luring in unexpecting viewers into what appears to eb a simple video game music rip, only to get something much, much better. But first, some background to what the heck is going on.
GilvaSunner was originally a massively popular Youtube account which, similar to the likes of BrawlBRSTRMS3, serves to post rips of video game music and make them much more accessible. It was, however, ended abruptly, being entirely abandoned, leaving quite a few people confused.
Quite frankly, peddling video game music rips is a risky move. Even without making any form of profit from it, video game companies love to wreck havoc on them over copyright infringement whether or not such a thing actually occurred. Either way, his channel was essentially forgotten.
And then GiIvaSunner came.

Saturday, February 27, 2016

Current State of Affairs

I'd say that so far, most things have been going pretty okay.
The last article somehow conjured up over 50 views, over twice as much as the last interview and a solid 1.5 times more than most articles, so it just goes to show how unpredictable my limited 'audience' is.
The idea of an interview this month looks kind of unlikely, but that just means I'll push it back a week or two. I already have March's done. It's a little... unique, I suppose? Either way, I'll just write a standard article to keep this blog grounded for a while.
I've been trying to write an article every week, and it's been surprisingly effective. This year is looking to be the polar opposite of last year; last May there was only one article and last month there were 31, for instance. I'm aiming for an ideal frequency of one every week.
So, uh, see you in a few days.

Sunday, February 21, 2016

A Thought to Chew: Manufactured 'Nostalgia'

The main issue that got me interested in writing about the concept of what I like to call "manufactured nostalgia" is as follows.
Sonic Colors
Wanna play the guessing game? When you hover over each image,
it'll tell you what game is being referred to.
If you listen to video game music on Youtube, you'll notice a hefty issue, a massive blemish abducting the comments section: kids talking about "NOSTALGIA."
Now, there are exceptions to this mislabeling. For example, in the case of games released, let's say, pre-2005, the labeling of nostalgia is acceptable enough. Games such as Wind Waker, Pokemon RSE, and Super Mario Sunshine, while all existing in the 21st century, are still passable enough, despite being considerably more recent releases. 
The issue lies in games such as Pokemon DPPt and BW, Super Mario Galaxy, Sonic Generations, Kirby's Epic Yarn, etc. These are NOT games that are nostalgic: they are memorable as games, but not in such a manner for you to write a public, two-paragraph love letter to "shaping my childhood".

Monday, February 15, 2016

A Thought to Chew: Video Games and Their Fascination with Greek Islands

So this is going to be an extremely niche article, but first, let's address something that's much more common in videos games.
"Japan Levels".
It's impossible to count how many games have a level referencing the country, whether directly (as in having the game specifically set there, as in Ōkami) or through extremely unsubtle measures (such as Aquarium Park in Sonic Colors).
A significantly less common setting is Greece.
First of all, I'm not referring directly to games such as God of War that are obviously Greek "influenced". I'm talking more about games that flesh out the setting and make it something else entirely, and there are two examples that I think stand out in particular as unique, and oddly enough, they both refer to an extremely specific part of Greece: Santorini. (For reference, use that picture.)

Friday, February 5, 2016

Serenade: Goodbye, Old Channel

Today, I kiss my old channel goodbye.
Started on September 13th, 2013, it served as a hub for absolutely nothing.

Monday, February 1, 2016

Favorite Videos of 2015: Master List

Well, what a month that was.
Thirty rapid-fire entries. It was exhausting, but it was still rewarding.
If I do it again next year, it might be lowered to 10 or 15 entries out of the fact that it was so exhausting. In addition, while I like to take the rare opportunity to diverge from video game topics, the fact that only 3 videos out of 30, or 10%, were gaming related means that there should be some amending to the formula. Either way, though, I love being able to talk about some people whom I'm pretty sure most people aren't too familiar with, such as Mike Falzone and Olan Rogers (as they don't necessarily fit with the kind of people who would read this blog).

Sunday, January 31, 2016

Favorite Videos of 2015: Day 31: Cat Hug

The final video, folks.
This is it, though if you missed yesterday's, you can get that out of the way fast enough.
The final video is one more by Olan Rogers: Cat Hug.

Saturday, January 30, 2016

Favorite Videos of 2015: Day 30: Don't Look At The Comments

One left, and trust me, it's the best one.
But first, this one, and if you missed yesterday's, this one as well.
Today's video is Don't Look At The Comments from CollegeHumor.

Thursday, January 28, 2016

Wednesday, January 27, 2016

Favorite Videos of 2015: Day 27: Top 10 Most Annoying Enemies in Video Games

I'm slowly dying.
For yesterday's article, click here. It was tailored specially for you.
Today's video is Top 10 Most Annoying Enemies in Videos Games by SpaceHamster.

Tuesday, January 26, 2016

Favorite Videos of 2015: Day 26: E.T. 2

Pull up a seat, folks. This one's something else.
For the last article, click here. After 25 variations, it becomes a struggle to figure out another.
Today's video is E.T. 2, another video from Filthy Frank.
(Also, this video is very M-rated. Duh.)

Monday, January 25, 2016

Favorite Videos of 2015: Day 25: Check Out My Mixtape

Half a dozen left to go until this blog essentially dies.
For the last article, click on this.
Today's video is Check Out My Mixtape from 8JTVComedy.

Sunday, January 24, 2016

Favorite Videos of 2015: Day 24: Restaurant Empire II

One week until everything's back to normal. Hang in there!
For yesterday's article (which I'm sure will become a must-see in the near future), click here. Today's video is Restaurant Empire II from Brutalmoose.

Saturday, January 23, 2016

Favorite Videos of 2015: Day 23: Halloween Costumes: Easy to Get Wrong

We're going full Halloween, so buckle up.
For yesterday's entry, click here. I'm seriously running out of funny things to say at this point.
Today's video is Halloween Costumes: Easy to Get Wrong from Third Leg Studios.

Friday, January 22, 2016

Favorite Videos of 2015: Day 22: Wes Anderson's The Shining

I tried so hard. And got so far.
...And whatever the rest of that wretched song says. If it's yesterday's article you were looking for, I've got all the bases covered.
Today's video is Wes Anderson's The Shining by Steve Ramsden whom, with all respect, will probably never have his name appear elsewhere on this blog.

Thursday, January 21, 2016

Favorite Videos of 2015: Day 21: John Cena - 7 Minutes in Heaven

Ten more days.
For yesterday's article, take the nearest right into this fancy blue link.
Today's video is John Cena - 7 Minutes in Heaven from Above Average.

Wednesday, January 20, 2016

Favorite Videos of 2015: Day 20: Top 10 WORST Licensed Games

Onwards to defeat!
If you want to read the last article, find it your own dang self.
Today's video is Top 10 WORST Licensed Games by PeanutButterGamer.

Tuesday, January 19, 2016

Favorite Videos of 2015: Day 19: Must Contain One Uppercase Letter

Sorry you had to come back.
If you thought I skipped yesterday, you'd be dead wrong. It's right here.
Today's video is Must Contain One Uppercase Letter from communitychannel.

Monday, January 18, 2016

Favorite Videos of 2015: Day 18: I'm Probably Going to Hell

If you're the sad sap that missed out on the last one, don't be sad! Here it is!Admittedly, though, you'd probably be happier if you didn't.
Today's video is I'm Probably Going to Hell by William Haynes.

Saturday, January 16, 2016

Favorite Videos of 2015: Day 16: Alton Brown reviews Amazon's dumbest kitchen gadgets

Sidebar: this is my 150th post. We've gone a long way on this measly blog; here's to another 50.
Day 16. Let's do this.
Ya missed yesterday's? It's right over here, ya dip.
Today's choice is Alton Brown reviews Amazon's dumbest kitchen gadgets from The Daily Dot.

Friday, January 15, 2016

Favorite Videos of 2015: Day 15: Instagram Husband

Welcome back!
First of all, I realized only recently that I the bulk of the views on these articles are from Twitter spambots, so that's demotivating. Moving on, unless you missed yesterday's, in which case you should click here.
Today's video is Instagram Husband from The Mystery Hour.

Thursday, January 14, 2016

Favorite Videos of 2015: Day 14: What Should I Do With This Wall?

This will surely be the death of me.
For yesterday's article, click this button. There's only a slim chance you won't get a virus.
Today's video is What Should I Do With This Wall? by Mike Falzone.

Wednesday, January 13, 2016

Favorite Videos of 2015: Day 13: Internet Comment Etiquette: Webcams!

Who would've guessed that there was more?!
For yesterday's entry, click it. You're welcome.
Today's video is Internet Comment Etiquette: Webcams! by Internet Comment Etiquette with Erik.

Tuesday, January 12, 2016

Favorite Videos of 2015: Day 12: Welcome to FanFiction.Net! (And Wattpad)

Still December whilst writing this. I'm stockpiling but doing a terrible job.
For yesterday's entry, catch the wave... mang.
Today's video is Welcome to FanFiction.Net! (And Wattpad) by JelloApocalypse.

Monday, January 11, 2016

Favorite Videos of 2015: Day 11: My Japanese Girlfriend (OFFENSIVE)

I'm writing this in December and there's still not enough time.
For the last post, click on this.
Today's video is My Japanese Girlfriend (OFFENSIVE) by Brandon Rogers.

Sunday, January 10, 2016

Saturday, January 9, 2016

Favorite Videos of 2015: Day 9: Guide to the Lord of the Rings

This is the ninth leg of a thirty-parter. For the last article, it's right here.
Today's video is Guide to the Lord of the Rings by the King of the Internet, Neil Cicierega.

Thursday, January 7, 2016

Favorite Videos of 2015: Day 7: Cat Soap Opera

Hey look, I'm back! Didn't expect that to happen.
For yesterday's entry, CHECK IT.
Today's video is Cat Soap Opera by Barely Productions on the Field Day channel.

Wednesday, January 6, 2016

Favorite Videos of 2015: Day 6: Jeffpardy!

Almost a week...!
For yesterday's entry, click the magic blue text.
Today we'll be looking at Jeffpardy! by gr18vidz14kiz. No, that is not a typo.

Tuesday, January 5, 2016

Favorite Videos of 2015: Day 5: IT'S JUST A PRANK BRO

Hey look, another one! GET USED TO IT FOR ANOTHER 25 DAYS. If you missed the last one, it's right here.
Today's video is IT'S JUST A PRANK BRO by TVFilthyFrank.
God help us all.

Monday, January 4, 2016

Favorite Videos of 2015: Day 4: Primitive Correctiveness

How goes it? Welcome to the 4th day of my 30 favorite videos of 2015. If you need to catch up, here's the last video. Today's video is Primitive Correctness by TomSka.

Sunday, January 3, 2016

Saturday, January 2, 2016

Favorite Videos of 2015: Day 2: BFFs

Welcome to Day 2 of a month devoted to my favorite videos of 2015. In case you missed it, the first one's right over here.
Today's video is BFFs by two heroes of North Carolina, Rhett and Link.

Friday, January 1, 2016

Favorite Videos of 2015: Day 1: ECHOES THROUGH THE WALL

Happy New Year, errybody!
I decided that for the sake of keeping things rolling that I would write about my favorite videos of the year over the next 30 days. They can be music, comedy, educational, anything! This is by no means an attempt to distract myself from working on "real" stuff, but rather a way to keep things churning out quickly so I can work on bigger stuff on the side.
I decided that the safest place to start would be with ECHOES THROUGH THE WALL.