Sunday, November 29, 2015

INTERVIEW: The 8-Bit Artist on Painting Pixels

Chris "Eightbit" Olian has been making his rounds for the past 10 years. He's been featured in Nintendo Power, on Kotaku, and is in the upcoming documentary, Console Wars.
So what does he do?
He creates art, with painstaking dedication, out of pixels with acrylic paint. Yes, every canvas, with sizes ranging from 8x8 to 9 FEET LONG, is created by hand.
How does he do it? Well, that's why I interviewed him, so without further hesitation, here's what he had to say:
First of all, who are you?
My name is the 8-Bit Artist and I have been doing pixel paintings for over 10 years now.
What video games did you play in your childhood and how did they influence you? 
My childhood was the NES and SNES. I had some exposure with the Genesis since my neighbor had one, but I was never that big into their game library. I probably played Final Fantasy 3(6), A Link to the Past and Mega Man 2 the most. I can't really pinpoint their exact influence on me, but they obviously had a big impact on my childhood and I have quite the NEStalgia for the old games.
What are your favorite and least favorite video games? Which ones left the most lasting impact?
My favorite games are probably the same 3 I listed as the most played. On my old FF3 cart, I maxed out the clock and the steps taken. That just goes to show how much time I put into that cart. I always admired the intricate sprite work in the Final Fantasy SNES games. I probably played and beaten A Link to the Past the most. As for my least favorite game, I vividly remember renting the SNES game Rise of the Robots and thinking it was the worst SNES game I had ever played. I think that fighting game is worse than Shaq Fu.

Friday, November 20, 2015

A Thought to Chew: Why Animal Crossing: Amiibo Festival is Mediocre

I like doing this little articles for mastication because they aren't hefty. Those lists, while great, take an exceptionally long time and I'm not even close to a point where a couple hours of work will pay off. I mean, I genuinely expected a little more than four views on my last list, while my other "A Thought to Chew" articles have fared pretty well. The last Animal Crossing one, despite a hacky otaku preach (which was tacked on there for some reason) making me want to disown it at points, has almost 100 views which, considering the small size of this blog, is actually really well.
I don't do this for views and I don't do this for money. There's no ad-support on this entire thing and there will never be. I just feel that these articles are a great way to express my opinion while serving as a reminder that yes, I am alive.
With that out of the way (I'm noticing a pattern of tacking things onto articles), let's talk about the game that nobody on the Internet seems to like.
No, it's not Ethnic Cleansing, unfortunately. It's Animal Crossing: amiibo Festival, lovingly dubbed amiibo hell.

Friday, November 13, 2015

Personal List: 6 Curious Cases of Game Developers/People in Games (THE RECKONING)

So a long time ago I posted an article on game developers in video games, and a few moments later found a list of more appearences that I didn't post. So... here are those entries... I guess... I love using ellipses... They make writing look...
Also, I haven't made a list since, uh, this one from nine months ago, so it might take a while to readjust. The thing is that lists either do really well or do nothing at all. I mean, my second most-viewed post (for now....?) was a list, but it's all so niche and dependent on hopping on the proper bandwagon at the right time. It's just a mess, but what the heck! I found all the information I needed, so now I just have to make it like a metaphorical meatloaf.

King's Quest IV (1988) - <get beamed
King's Quest is famous in that it's a fine example of an early video game that isn't afraid to take itself too seriously. Also the box art is amazing. Because what better way to prepare you for an adventure than Reese Wtherspoon on a unicron being chased by vampires(?)?! Nevertheless, I digress.
After defeating some witch called Lolotte (I never played the game. Y'know, if you couldn't tell.), take a trip over to the prison cell and type the command "beam me". What follows is a half-second of epilepsy before you get phased into a secret room full of the developers, with introductions to each of the people who programmed the game, "and then some." My personal favorite is Jim Heintz, who "just wanted to be in this room." (Look, Jim, we can't always get everything we want.) After the brief introductions, we can engage in a surreal conversation about bowling alleys and ogres walking up walls. Just typical banter, really.
Also there are computers and hamburgers flying outside the windows. It's not relevant, but it would be a crime not to write that sentence without context.