Tuesday, March 31, 2015

A Thought to Chew: An Opinion on Cease-and-Desists

The video game world is one shrouded in a thick layer of copyright. Companies fear that indie developers could utilize their characters for personal monetary gain, a common practice int the heydays of the '90s, where companies around China and Russia created such endearing classics as Somari. Naturally, they make it their sole objective to take down the project.
This, of course, is a shame.
The first notable instance of a cease-and-desist was the destruction of perhaps the most lovely labor of love ever churned out by indie devs, going be the name of Chrono: Resurrection. The whole game was a 3-D remake of the beloved Chrono Trigger, set to be released on Christmas, 2004; unfortunately, the gift gamers received was disappointment, in the hands of Square no less. Fans released an entourage of anger and outcry, but alas, it was to no avail.
The game set the standard for other fangames to follow; a lovely game dramatically collapsing as a gaming company kicks it down.

Monday, March 30, 2015

A Thought to Chew: Why I Love Super Paper Mario (and You Should Too)

Mario is the undisputed king of Nintendo video games. He's sold the most games in all of gaming history, earned millions of fans, and almost singlehandedly saved the North American video game market after the likes of Pac-Man and E.T. tarnished it like a constipated cat taking a laxative. With success that beloved, there are bound to be spin-offs. Oh, how there are spin-offs.
Perhaps it's just me, but I never quite understood spin-offs. Don't get me wrong, there are hundreds of amazing ones that stand tall on their own, but there are the bad ones. Remember Dead or Alive: Xtreme Beach Volleyball? Sorry for putting the game back into your memory. It's the kind that just makes you wonder, "How the flying heck did they come up with this? What kind of hard drugs are you taking to make a crossbow shooting gallery with the hero of Hyrule?!"
The Paper Mario games are one such series.

Friday, March 27, 2015

A Thought to Chew: An Ode to Randomness in Gaming

Before diving in, let me preface this by saying.... sorry. If I were food, my shelf life would've expired two months ago. I'm terrible at committing to the blog, let alone the fact that school is picking up right now. Even in spite of the fact that it is spring break and that I have seven days away from school, they still had the decency to drown me in homework. There's nothing wrong with that, I suppose, but there also kind of is.
Anyway, I'll try to churn out another post before spring break ends and hopefully will publish at more frequent intervals, but there's a lot going on right now.

On the blog, I have an unpublished page of ideas for future posts. Most of them are complete, but many are far from it. I always dread making posts from that list, because unless you know what you're doing, it'll consume you and spit you out with no mercy. It's a terrifying blockade of text without anything vaguely easy on the eyes to ease the agony.
That being said, I decided to try something new. Every once in a while, I make some posts in an attempt to curve the largely list-based posts. Naturally, such lists are the staple of the blog, attracting the most people, but they take so long to finish that the final payout leaves you clinging on to dear life as your fingers throb. The shorter articles, while not necessarily as popular, are an easy way for me to get something done for people to read without the risk of becoming a lifeless husk of a person. This is one of those instances. Hopefully, though, it won't be something I'll regret, because I already have a lot of garbage on here I'd rather pretend were not created.
For the longest time, I wanted to talk about one of my favorite RPGS, Dragon Quest IX. I love the game to quite a fair extent, which I find fairly perplexing considering that nobody I have ever met feels the same. I daresay that it's probably one of my favorite DS games, which is a pretty big thing to say considering I grew up with it as the first handheld that was truly my own. Having never played an entry in the series, I was pleasantly surprised; the graphics are, for the DS, sublime, the music is catchy, the characters are unforgettable, and the story is simplistic yet fits the game like an Einhander. (Get it? 'Cuz it's a glove in the game?! Har har!)